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Once upon a time in the weird west
Once upon a time in the weird west










once upon a time in the weird west once upon a time in the weird west

This once again comes down to the writing which makes all of the oddities, the strangeness and the occult fit perfectly in this old west setting. The world of Weird West is also wonderfully fleshed out, with traditional Wild West settlers, lawmen and outlaws mixing with werewolves, the undead and witches seamlessly. I am truly excited to dive back into the game and start again, seeing how it plays out after taking a different path or choosing something new. It is truly an amazing achievement and I find it hard to think of a game that gave my choices as much importance as Weird West did. It is a master class in storytelling that gives every choice you make in game weight and meaning. Each of the stories has a central theme, be it revenge, forgiveness, survival or redemption and are wonderful in their own right, but it is only at the end of the game, that you see all the threads tied up and the consequences of your actions from all five stories play out that you can truly see just how interconnected the whole game is. It is a wonderful way to present both the world and the overarching narrative, something I don’t think I have seen done this way before.

once upon a time in the weird west once upon a time in the weird west

These individual stories play into a larger narrative and choices made in one story will affect what happens in later chapters. The game is actually broken up into five different chapters, each featuring a different protagonist. The real star of the game however is the story. This isn’t a deal-breaker by any means, but it does take the shine off the fun at times. It also holds true if stealth is required because it is often hard to determine if you are in the view of enemies, especially if they are in a lower or higher area than yourself. This is only amplified by just how much is going on at any one time and can lead to frustration. The camera has three levels of zoom which helps but even then I found myself lost or trapped in a corner on multiple occasions leading to a few untimely deaths in the process. During the chaos, keeping track of things can get quite difficult, the camera needs constant management and it is easy to get lost in the action. The game is presented from a top-down perspective, with the camera able to be adjusted to a roughly 45-degree angle. This does lead to one of the game’s biggest problems however and that is the camera. It gives the combat a delightfully chaotic feel, the sense that no matter how careful you are, chance can, and will, send you into a spin more often than not. That is just one example of the way these systems interact and they can come into play at any time without warning. For example, a box of bullets can be knocked into a puddle of oil, which then gets set alight by an exploding lantern sending the bullets flying everywhere. All of these interact with each other and all can be triggered either on purpose or by mistake. Lanterns can be shot, water can conduct electricity, oil can be spread and explosives triggered. For starters so much in the world is interactive and that holds true for combat. The combat almost feels like a twin-stick shooter with little tweaks and additions that make it a unique experience. That being said, it is not something along the lines of Diablo or Torchlight. Weird West is, for all intents and purposes, an Action RPG.












Once upon a time in the weird west